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CONV/EVENT/TRADE SHOW PLANNING (ESM 310)

Term: 2023-24 Spring

Description

Esports and Gaming companies rely heavily on conventions for marketing. Shows like TGS, PAX and E3 attract audiences from 60,000-300,000 and are tremendous opportunities for companies to generate excitement and drive sales. This course will teach you how to turn a gaming convention into a big win. By the end of this course, you’ll understand how to handle planning, marketing and logistics for a corporate presence at a major convention.

Prerequisite: ESM-101